The DETECT system is a portable, efficient diagnostic tool that
creates an immersive environment for the neuropsychological testing to
determine the presence and severity of concussions. I built both
the hardware and software prototypes and conducted a usability study
that showed the system blocked out audio and visual distractions.
An ethnographic study of nurses in an emergency department was
conducted to understand how they gain, use and share knowledge to
complete their duties. As explained by the distributed cognition
framework, we found that in the ER system each person's knowledge about
their duties is affected by the other people working in the ER and the
supporting artifacts.
We designed a system that allows high-school students to explore
who they are as well as their options for the future
by reading about a variety of careers and bios of real people currently
working
in the field. The software can guide users to careers that
may be of interest to them based on their interactions with the
software and their exploration patterns.
All Aboard is a proposed interface for model train enthusiasts
lacking motor control of their arms.
It uses a foot-controlled mouse interacting with a software interface
to give commands to train and track controls on a digital command
control layout.
Georgia Tech's Global Classroom Project (GCP) is designed to
provide a forum for cross-cultural, digital communication and
collaborative project development. Our redesigned GCP Web interface
focuses on improving the display of the conversation structure,
providing additional features to support knowledge-building, fostering
engagement among students by creating
an improved atmosphere, and enhanced aesthetic appeal of the interface.
We created an interactive game in Flash involving a portion of the storyline from the movie A Charlie Brown Christmas. In our game, the user must help Charlie Brown decorate his tree by Christmas Day. The state of the tree and the expression on Charlie Brown's face cue the user as to his or her success in completing the task.
We designed educational software to teach middle-school and
high-school
girls computer programming by having them make a character perform
dance moves. Learning to program will be an incremental process where
new users can play with pre-programmed
dances and see how they are broken down into dance moves. More advanced
users can create their own dances by programming
body movements and building dance moves.
The Learning Channel's popular show Junkyard Wars pits two teams
against each other to build a very technical
device using materials found in a junkyard within a 10 hour time limit.
Given these constraints, we were interested if
there is a common design process used by the teams. Additionally, we
were interested if certain elements of the process
correspond to creating a successful or unsuccessful design.
The Interactive Campus Envoy is a system designed to help
students get around the Georgia Tech
campus quickly and efficiently. The campus poses a special challenge to
the new student since many of its
buildings are most quickly accessed via unnamed paths and alleys. The
system can also help students find
the location and information about departments, people and events on
campus.
Treefoil is a visualization tool to perform pair-wise
comparisons on large file system data. Our visualization
technique presents an overview and detail interface, based on a dotplot
for overview tasks and a dual pane file
browser for the detail views.